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When the Princess of Zamanga is struck ill and the whole kingdom literally starts to crumble, the warrior, Oddwell, is summoned to complete one mission: save the Princess and save the world. Along the way Oddwell must learn to rely upon friends, old and new, as he comes up against sinister plots to turn the Princess against the Kingdom by an evil witch. As the Princess's condition deteriorates, so does the world she rules, leaving Oddwell in a race against time and his enemies. Meanwhile, in our world, a story runs parallel to this "Oddventure." As a young girl in the hospital is told stories by her big brother to keep her mind off the pain of recovery, parallels are drawn between the people in her own life, her illness, and even random objects and artwork around her room, with Oddwell, her favorite toy frog, at the heart of every epic tale.
 
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